The Game, The Objective
- Reuben Shortland
- Aug 6, 2017
- 2 min read

The Premise:
You, the Duke, are spawned into the vast city scape of Gomorrah, a place comprised of many leveled buildings and surrounding skyscrapers of varying sizes. As the Duke, you have the special ability to immediately switch between the two dimensions of the Gomorrah at the press of a button. There is the Sodom dimension, where there are many lucrative secrets and moving platforms to access unreachable areas, and the Meropis dimension, a more desolate version of the same city with more free-running opportunities and dangerous obstacles.
The Intro:
After landing from the 120-story drop, you are thrust right into a short tutorial stage which will teach you about the main few mechanics of the game. Throughout the way, there will be a few excerpts from the play “Measure for measure” to set the tone for the “eye for an eye” mentality of the main protagonist. After completing this tutorial stage, you shall enter the large open world of Gomorrah.
The Challenge:
Your self-righteous mission is to use your skills of wit and cunning in the Sodom dimension to stealthy take the needless riches of the outrageously wealthy and then switch to the Meropis dimension to distribute wealth throughout the disenfranchised populous. Each person who loses and gains wealth in accordance to balanced distribution will turn into a middle-class citizen. Since interdimensional travel is extremely energy draining, the Duke can only ever continually switch between dimensions 10 minutes each session. So, if the Player can convert the most and/or all the people into middle-class citizens in the open world within the 10-minute time limit, you win, either with a high score for most people converted, or a best time for how quickly you get them all.
Secrets:
Throughout the gigantic stage will be several pickups, powerups, and hidden secrets. There will be rich and poor that can only be accessed with aid of platforms and assets from alternating dimensions. There will be a variety of powerups like speed boosts and double jump enablers that will allow the people to improve upon their high scores. There will also be an array of Easter eggs left by the developers as a way to insert their personal flare into the project. Additionally, deep within the map will be a well-hidden, razor sharp, combat knife. Though you can complete the game normally without it, you are given the choice to take the life of any person from any dimension. Whether you wish to kill everyone from either or both dimensions, the population will drop, but the collective wealth will increase, meaning more of the poor will become middle-class, giving you a higher score. There will, of course, be consequences…
("The Duke" Image source: Art by Liangwei Zlwei - part of game design team)
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