Crafting Context: The In-game Cut-sceneA minor issue that had arisen about half way through the production pipe-line was, since the narrative contributes greatly to the purpose...
World Building: The struggles of finalizing Level DesignComing near the end of level designing, I’ve learnt a lot in terms project scope and general time estimation. Initially, the map was...
Time at face value: Game Design Board and Project TimelineFor our class, we were tasked with creating a physical game design board with information and components outlining the premise of our...