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GAME DESIGN AND DEVELOPMENT BLOG
The making of "The Duke"

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The End of an Era: “The Duke” Now available to the public.
After many months and many long nights of hard work, it brings me great joy to have gotten to the point where I can say that the game is...


Crafting Context: The In-game Cut-scene
A minor issue that had arisen about half way through the production pipe-line was, since the narrative contributes greatly to the purpose...


World Building: The struggles of finalizing Level Design
Coming near the end of level designing, I’ve learnt a lot in terms project scope and general time estimation. Initially, the map was...


Breaking the Coding Wall: The Fully Coded Build
Trial, error, and extraneous troubleshooting led us to this point. Thanks to the mentoring of a couple experienced coders, I’ve finally...


Arkham Knight and the Riddler Inspired Mechanic
The DC universe fosters an intriguing cast of colourful villains and equally loony heroes. That’s why the Arkham series did so well, they...


A Living City: Character Design
The Rich: Male and Female The Poor: Male and Female The Middle Class: Male and Female Here we have the final watercolour renders for the...


Unity as a tool: Our first game build
After a few days of coding tutorials and Unity usage, our team has managed to produce our first working game build with a fully...


Time at face value: Game Design Board and Project Timeline
For our class, we were tasked with creating a physical game design board with information and components outlining the premise of our...


Establishing Style and Colour: Dima Rebus
“The Duke” explores a number of existential themes surrounding the morality and economic fluctuation of the human race due to greed and...


The Game, The Objective
The Premise: You, the Duke, are spawned into the vast city scape of Gomorrah, a place comprised of many leveled buildings and surrounding...
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