A Living City: Character Design
- Reuben Shortland
- Sep 12, 2017
- 2 min read
The Rich: Male and Female

The Poor: Male and Female

The Middle Class: Male and Female

Here we have the final watercolour renders for the 6 characters that will be inhabiting the City of Gomorrah.
The Poor –
These impoverished souls dwell along the lower streets and alleys of the Meropis dimension as the high buildings are now decrepit and uninhabitable. They can do no more than mope around in solitude as they attempt to stand their malnourished frames, seconds away from the sweet release of death. It is your job as the player to save them from their demise, and to collect the needed resources to do so before it’s too late.
The Rich –
These poncey bastards roam the high towers so they can look upon their glorious city and laugh in the face of death as their cushions of wealth provide them a life time of no consequences. You must bring these corrupted heathens down to a level where they can appreciate their wealth and well-being once again, by taking it from them.
The Middle Class –
The purist and balanced in every sense of the word. No jealousy, no anger, and no greed, just a person that’s happy to have opportunity thrown at their feet, and will take every chance to contribute to their society. These are the people that must populate the majority of the dimensions in Gomorrah. No matter how much you must give and take, it is your sworn duty to bring economic balance to your city.
The gender distinction –
Seeing as we were limited with the amount of characters we could model and texture for our game due to time constraints, we stuck with these three main architypes, and created opposite-sex counterparts for each one, thusly allowing our available in-game population to be made up of 6 completely different characters. An interesting design choice that our designer, Liangwei Zlwei, had made with the male and female characters is the similarity in colour. The different classes have specific colours based on the wealth of their characters, but the males shared a common cold blue colour, and the females all had a joint warm pinky-peach colour. This is effective as it creates a strong gender distinction for the characters both through their physical features, and through familiarized colour co-ordination.
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